< ~ `` sEnbOnzAKuRa `` kUchiKi ByakUya Version 2
//Zanpaku-to``
+tayyi+
+15 yrs old+
+bp govrt high+
+4p3[2006]+
+10/04/1990

//Bankai``



//Division 6``
[*]Dexter
[*]Wei Rong
[*]Jin Zhe
[*]Hui Min
[*]Jasmine
[*]Weini
[*]Yih Fang
[*]Hee Yi
[*]Wen Pu
//credits``
* Fireworks
* Animesuki Bleach Image Request
* Fanart of Byakuya and Ichigo VS Renji


~*Tuesday, November 29, 2005*~

//BOOM!

no idea wad to type about today.

today was overall a good day. yes dis is all im goin to sae about today...

so just becoz im feeling bored, i shall post more. the reluctence to sleep can do good k.

my analysis of 2v2 on one lane in dota.

personally i feel the team that initiates the attack usually gets the kill, and in worst scenario, it becomes a 1 for 1 trade. which the team that starts the attack will benefit if you have gotten first blood. lol. according to some experiences n just observation, i think the factor that seperates the winning pair and the pair on the losing end is the usage of normal attacks.

case 1- 2 spell casters V 2 spell casters

the team that make use of their hero's attack will benefit since it does not cost mana, and does not harm you in anyway, if you do it properly. it becomes a battle of trying to weaken your enemy heros, using normal attacks, (den spells for the finish or huge damage), without being bombarded with the opposition's spells. lol, hope i made sense.

in a case of CM & LION V Bane & Lina
(omg dis is realli a spellcasterful lane).., and assuming that all players are decent and noobfree. the rule that the aggresive team will win. take for example. if lion goes forward to impale. of coz, lion must be decent enough to find a chance to imaple. den whack him 1-2 times. then CM will double nuke him. that guys' HP will significantly drop, or he might even die if his not full health. If the victim retreats successfully, he has not enough HP to team up with his ally to team against the enemy. in other words. the victim will be forced to hug his tower, forfieting his share of gold and XP (sometimes). most of the time, when players become "passive" after a heated exchange of spells, spellcasters just stay behind their creeps and soak xp and farm. but damaging a guy till red health could sent a paranoid and "play safe styled" player home.the team will be forced to take a defensive role in that lane, assuming that no other lanes get involved. and this will allow space for the offensive pair to farm, harass and push.

case 2-3 spellcasters and 1 melee.

a melee hero will totally render case 1 stradegy useless. it depends mainly on which melee hero is used. in a case of LINA and CK combo, where lets put VS and Lion on the opposition. I personally feel the same rule apply. just wait till the creep battles near your tower. (the nearer your tower, the better), then Ck will blink strike, stun, and slash hijm a few times (depending on stun). den CM will dua nuke. usually aggresor will benefit as e enemy will be caught off guard allowing you to pump a few more blows in as extra. e enemy will take some time to realize what is going on, and by the time they do so, their victim is already yellow health and they have no choice to run. this attack can be initiated when you see both heros are quite far apart. of coz, stun can be irritating. but when you blink strike, usually the enemy is not fast enough to immediately stun you back with your missle, which allows you to chaos bolt him. den continue wif dua freeze n the guy will be forced to retreat. most likely he will missle you and run. if you have a ring of regen. that stun damage will be totally nulified while even if he has a ring, he will be forced to hide behind towers and creeps at all times and have no room to attack.

in every dota game you don't know what the outcome will be, but by initiating the attack, you know there will be a fight happening in the next 3 seconds. you already have the upperhand, since you know about it while your opponent will be caught off guard. of coz, good players will be prepared that enemy will come to dua-attack one of them. so of coz, the better your opponent, the lesser the benefits and bonuses. but nevertheless, there r always advantages of starting the attack.

case-2 melee vs 2 spellcaster

of coz logically it is hard for 2 melee to dua attack and single out a spellcaster out of 2 spellcasters. unless it's PA and Chaos knight.the melee shld be always ready n prepare against single out attacks. both heros will be forced into defending mode and hug the tower. but dun worrie....., melee heros gain the edge later in the game.

all in all, i know that there r mani other cases which i haf not talked about.

anyway i feel that these heros are very good heros for starting attacks in 2v2 (or 2v1, even better).

*chaos knight (Blink strike stun can combo with anything realli quite well, and if you get 3-4 seconds, it can almost gurantee you a kill).

*PA ( Ck's best fren, BS and SD deals lots of dmg. esp if you have BS level 4. BS is a very effective harassing move and it shld be used to weaken foes by a lil before you initiate your attack).

[ pa and ck can initiate an attack at mere level 3 and kill one of the enemies. withou any of them dying ].

* VS ( omg her stun deals lots of damage, stun duration carn be compared to storm bolt but...its still good to combo with other things. vs usually gets a kill at level 6, due to swap. )

* practically any other stunner

SVEN, SK, Sand King, Nerubian. or any impaler.

1 stunner/impaler combo-ed with a heavy spell damage spellcaster can result in VERY gay damage dealt.

personally i wud classify heros into the following catos.

-archer (drow, clinzs..enchantress)
basically those that can shoot arrows and harass enemies early game and farm to get godlike items.
-spell based melee warrior (PA, CK, SA..etc..Am)
melee heros that dominate early game and late game, due to the fact that they have spells to support them early game and high damage and agility late game..
-ultimate reliant (sand king, tree)
heros that require its user to level to level 6 as fast as possible, as many kills are reliant on these ults
-supporter (tree, rastha)
gamemakes and support the team to assist allies in gettin kills.
-scary spellcasters (lina,lion,bane, keeper of e light,zeus)
heros that r basically spellcasters that aim a dagon to kill you with all their spells combined)
-spammers (tormented soul, lich, zeus)
brainles spellcasters that irritate you with nukes at the start.
-stunners (many many many)
anybody that can stun
-tankers (centaur, pudge)
heros that are super fat, that can assist by tanking in a big battle.s

thats basically about it........lame right? lol. dun flame mi thanks.

Activated Seikei @ 10:16 PM

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

//changelog``
20th JAN FRI [2][0][0][6] ``
From VERSION 1 to VERSION 2 [major]
`` BG colour Changed {black to white}
`` Tagboard given linebreak at top table
`` Font colour changed {purple to black}
`` Added Gif to bottom right table
`` Added Table to top right table
`` Added Archives and Previous Posts

//rain of memories
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